- a final planning document (storyboard) for how you want your animation to flow.
- a general sense for how long the piece should be.
- a plan A and plan B for how to execute your kinetic type.
today we will look at basics of imovie and aftereffects as production tools.
considerations for analog typography
- how will you generate your typography physically? what materials, spaces, objects?
- how will you capture that in a movie? still camera? video camera? scanner? copier? other?
- how will it be lit?
- how will you move it around (camera move, object move, both move)?
- what will you use to move things around?
- how can you control things so viewers focus on the typo-concept and not how you did it or what you used to do it?
- what is the difference between real-world motion and computer motion? which is most appropriate for your words?
due next class
- review “newton’s laws of motion” lecture over in the sidebar to the right.
- production work; preparing objects, models, words, and so on. making test movies. you have three more class sessions, then crit.
in class friday
flash demo: import to library, motion and shape tweens, motion paths, masks, transparency
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