Friday, November 27

project 4 :: aftereffects tutorials

i know this is late in the game, but upon request, here are a few links to aftereffects tutorial sites:

this looks like a great starter tutorial

kirupa has a good starter tutorial as well

easing animations on kirupa


video copilot

layers magazine these look really useful

similar stuff to above, but as podcasts

Wednesday, November 18

4C :: OPENER / DATA :: project runway day

meeting in the same small group as last class, take ten minutes (or less) each to share your work, get feedback, and determine ONE direction to pursue.

a final 11 x 17 unmounted storyboard is due at the end of class today. turn in a copy to me, folded in half with your name on the outside. that is your direction for the project. go play!

due friday
initial production pieces/parts: built models, artwork, test shots, hair-brained schemes, etc.
the timeline is up to you, so plan carefully. you only have one class session until final crit on dec 4.

fri nov 20: field trip to take 2

wed nov: thanksgiving break

fri nov 27: thanksgiving break

wed dec 2: work day

fri dec 4: final crit

make it work, people!

Tuesday, November 17

amazing film

SCINTILLATION from Xavier Chassaing on Vimeo.

in a nutshell, this was done as a stop-motion piece (probably at 30 frames-per-second) with imagery projected onto the objects. a simple idea made incredible through impeccable craft and unique concept and compositions.

Friday, November 13

4B :: OPENER/DATA :: concepting

your project decision is made -- show opener vs data presentation. your basic content is written -- audience description, purpose of the work, and its context. you have some examples of similar work.

this class session we will brainstorm in groups of three, with one extra group of four. the main rule for brainstorming is that there is no criticism of ideas. everything is valid. you should focus on generating a wide range of ideas. work together. share freely.

due next class
a wide range of great and crazy ideas to share with your small group in crit at the start of class.

Wednesday, November 11

4A :: OPENER / DATA :: objectives/get started

SHOW OPENER [description]
design a 30-second (or less) piece that serves as an introduction to a cable television show about your activity/hobby. you will need to first determine the type of content that will be covered on this show. i suggest simplicity -- some type of weekly survey of all things related to the topic, with a host. these types of shows range from martha stewart to jackass (mtv), from curb appeal (hgtv) to jurassic fight club (history channel).
required content: show title, one sentence show description, host name (host image optional), at least three communication channels (image, text, voice, music, sound effects).

design a sequence of five important/interrelated/interesting statistics about your activity/hobby. they should be combined in a way that makes a logical case (logos) about your activity/hobby and provides information to the viewer in a clear and compelling way. required content: five facts, at least three communication channels.

above all, don’t forget that we’re developing a narrative (how you say it) as well as a story (what you say/structure) with this work.

as a result of this project, you will be able to,
• apply all temporal elements (duration, motion, and transition) and at least three communication channels (image, text, voice, music, sound effects) to your work
• explain hierarchy of and relationships between the communication channels
• develop a range of form generation methods from analog to digital
• explain the differences and qualities of digital and analog motion
• hold a perspective on the practical applications of narrative in the design field and its practitioners
• apply deeper technical understanding of flash, photoshop, illustrator, and video / sound software and apply to the production of classroom projects

• the purpose of the work. why does this piece of graphic design exist? what is it supposed to do?
• context for the work. what surrounds it? where or when does it appear? is it stand-alone or does it require a presenter, what else is on that channel? etc.
• audience description. who are they and why are they watching?

find all examples you can find of this kind of work, as well as other work that is inspiring or relevant in some way. look at higher-end motion graphics studios in addition to more diy or user-generated content.

PROCESS BLOG [due next class]
post to your blog the following information:
• your chosen project and why. how will this project work better in your portfolio than the other option?
• written component described above: purpose, context, audience.
• research examples.

Friday, November 6

flash color palettes

mister richard pratt has generously offered up some color palettes he found out in the ether. you can go into the options of your color palette in flash and select "add colors". thanks richard!

3G :: SOUND :: final crit requirements

  • final swf and fla file. filenames: na_lastname_nonlinear.swf, na_lastname_nonlinear.fla
  • final collection of carefully edited mp3 files. filenames: lastname_voice.mp3, lastname_music1.mp3, lastname_sfx1.mp3, lastname_sfx2.mp3, etc.
  • for multiple files within a communication channel, simply add a number for each successive file.
  • collect all files into a folder labeled with your last name only and place in my CAS dropbox ten minutes before the start of your class wednesday. note that a timestamp goes on the folder when it's uploaded, so make sure you’re on time or your grade will suffer.
respond to the following bullets with a brief statement on your blogs. title it "statement for nonlinear project", post a screen shot, and label the post "NA". your statement will count toward your final presentation grade.
  • what music, voice, and sound effects bring to a narrative that is different from visual communication channels
  • the different communicative qualities of music, voice, and sound effects (compare and contrast)
  • the differences between simultaneous and sequential communication
  • user vs designer control of your project
  • participants’ ability to discover relationships through interactive play

class time will consist of 3-minute demos of your projects with no formal presentation. you will just click through the project and show how it all works. this will allow everyone to see all results.

the actual critique will consist of each student providing written criticism of two peers. your criticism of your peer’s project will count toward your participation grade. post your crit as a comment on the appropriate classmate's blog post titled "statement on nonlinear project".
here is who you crit:

luke crits lance and abby
lance crits carly and bryan
carly crits dmitri and amanda
dmitri crits dustin and jessica
dustin crits kate and mo
kate crits tom and johnna
tom crits cam and richard
cam crits jonathan and tammy
jonathan crits sean and micah
sean crits micah and lance
micah crits abby and carly
abby crits bryan and dmitri
bryan crits amanda and dustin
amanda crits jessica and kate
jessica crits mo and tom
mo crits johnna and cam
johnna crits richard and jonathan
richard crits tammy and luke
tammy crits luke and sean

process blog requirements
  • sketches of initial visual directions
  • semi-final directions
  • final direction(s) in progress
  • a screen grab or two of final project
  • writing supporting the above visuals (insights, commentary, and things learned during the process)

Wednesday, November 4

flash actionscript sites

i stole this from my multimedia class with the seniors. they are currently doing a ton of actionscript stuff for a portfolio project, so they may be a good resource for additional links or help. of course. paid subscription site.

several helpful beginning actionscript videos in here.

five video demos for flash beginners (includes some basic actionscript info)

some good sample fla files for beginners and intermediates

a good collection of beginner video tutorials

a huge range of user-generated tutorials, including a section on interactivity and navigation. is a site that aims to make designers better developers, and maybe even help developers become better designers.